Culture in the Digital Age

 Culture in the Digital Age

Interpretation of the Brief:

The following Blog contains my response to the 'Culture in the Digital Age' Brief. The Brief regards that the client (CMP Media, a creative social media content producer) is asking young producers, artists and designers to explore and develop ideas for media products or visual art and design work relating to the theme of ‘Culture in the Digital Age’, capturing the culture of young people.​

It is also worthy to mention that the primary target audience is for young people from the ages of 13-19. The aim is to engage young people and to encourage them to think about the impact of the digital age on modern society.​


The response to this brief was in the form of a short documentary which is included at the bottom of the blog.


The Deadline set for this Brief to be completed by is January 22nd 2021, with the re submission deadline on February

5th 2021.


The required duration of the documentary is 5-15 minutes






AC1: INFORMING IDEAS 







Analysis of two short Documentaries:


Invisible: https://youtu.be/WoAzzghXtEw


  • Portrays the homeless as Vulnerable 

  • Hopeless

  • Includes names of all of the homeless victims

  • The victims also share their past with the interviewer to derive more sympathy from the

viewers and make the viewer understand that anyone could end up in this situation.
  • The Documentary also uses:

-Noddy Shots

-close up shots

-Medium Close Up Shots

-Cutaways

-Very Wide Shots


  • The use of melancholic music is very prevalent throughout the Documentary, further

creating a sad tone.
  • Editing seems to follow a pattern of Interviews to cutaways to very wide shots of the

environment, and then back to another interview
  • The Narration is mostly featured through those who are interviewed. Other than

that, there is no narration.



Can You Hear Me Now: https://youtu.be/PB86pd_VRgc


  • Opens with a medium close up shot  

  • When the Documentary begins, the sound is very distorted and staticky. This may be

a clever editing trick used to mimic the title of the Documentary.
  • References the victim’s childhood frequently to portray innocence and derive

sympathy


  • This is furthered when the victim mentions his abusive past and childhood when he was

  • in a desperate situation to flee his original home country

  • The victim in the video repeatedly uses rhetorical questions such as “what am I supposed to

  • do without my work permit?” and “Am I supposed to starve?” to really make the viewers

  • understand and think about his predicament.To wonder and think for themselves what will

  • become of him 





Mind Maps(may need to zoom in):
















Research: 

Detrimental impacts from continual connectivity are explained. Consequences of attachment to technology include lowered social skills, self-motivation, emotional intelligence, and empathy and increased conflict with others, ADHD, and depression in younger populations


a typical 15-year-old from a country that is a member of the OECD had been using the internet since age 10 and spent more than two hours every weekday online after school, and more than three hours on a weekend day.


This reliance on digital technology has fuelled concerns from parents, teachers, governments and young people themselves that digital technologies and social media are exacerbating feelings of anxiety and depression, disturbing sleep patterns, leading to cyber-bullying and distorting body image.


Mental health problems represent the largest burden of disease among young

people


Half of all mental illnesses begin by the age of

14 and three-quarters by mid-20s













AC2: PROBLEM SOLVING 


I have chosen to evaluate and research the effects that the Digital Age has on Mental Health as I feel as

though this topic is more important to discuss. I also believe that people should bear this in mind as

technology continues to advance



Script:



Culture in the Digital Age Documentary Script

 


Introduction: The Digital Age

(also known as the Computer Age,

Information Age, or New Media Age)

is a historical

period that began in the mid-20th

century, characterized by a rapid

epochal shift from the traditional

industry established

by the Industrial Revolution to

an economy primarily based

upon information technology.

And although this age has welcomed many vast technological advancements, many studies

show that the rise of the

digital age can also be

linked to the rapidly increasing number of mental health issues all over the world. 


START



  • Studies have shown that consequences of attachment to technology include lowered social skills, self-motivation,

  • emotional intelligence, and empathy and increased conflict with others, ADHD, and depression in younger populations.


  • It is also worthy to mention half of all mental illnesses begin by the age of

             14 and three-quarters by mid-20s.


  • A typical 15-year-old from a country that is a member of the OECD had been using the internet since age 10

  • and spent more than two hours every weekday online after school, and more than three hours on a weekend day.



  • This reliance on digital technology has fuelled concerns from parents, teachers, governments and young people themselves that digital technologies and social media are exacerbating feelings of anxiety and depression, disturbing sleep patterns, leading to cyber-bullying and distorting body image.



INTERVIEW:

As I delved deeper into the topic of Mental Health in the Digital Age, I decided to interview one of my friends who asked to remain anonymous for the purpose of this documentary. I should also mention that due to the current COVID restrictions, this interview had to be conducted over a call as opposed to face to face.


Me: Do you feel as though the Digital Age is a positive thing or a negative thing?



Me: In our current day and age technology has become extremely versatile, such as obtaining limitless mobility. Is this worrying to you and if so, why?


Me: Do you feel as though Technology has become a somewhat extension to us as humans and is it concerning to imagine how this will continue going into the future?



Me: How heavily do you depend on technology to go about your daily life?



Me: Have you ever noticed any of the negative effects of excessive use of technology in your own life?



 

 

 

 

 

 

 

 

 

 

 

HAS TECHNOLOGY MADE PEOPLE LAZIER?

 

 

  • Technology has made people lazier. In the 21st century, technology has evolved to accommodate a more convenient lifestyle and meet every need that could possibly need fulfilling. With the right tech in your home, you might not ever need to leave your bed

 

  • The constant release of dopamine from technology desensitizes us to simpler pleasures, therefore things such as reading a book, working or completing other productive tasks feels less fulfilling and less rewarding.

 

  • This has made the lives of many feel bland and unsatisfactory

 

 

 

How can the negative effects of technology be reduced?


To reduce these negative effects of technology we must:


  • Monitor and limit the use of technology. It's of great importance to know how much and in what way you/your child uses devices.

 

  • Be strict with yourself responsibility and conscious behavior

Keep up with tech industry spin.

 

 

  • Find alternatives to technology.

 

  • Have a balanced routine that can keep you active and conscious of how you spend your time.

 

 

 

 

 

 

CONCLUSION:

 

As the World continues to advance, It is important to be consciously weary of the risks of technology and the negative effects of the Digital Age.

 

 

 

END





Locations:


List of potential locations:


  • Seaburn Beach

Risks:Wind

          Rain

          Temperature

         Covid


  • Roker Beach

Risks:Wind

          Rain

          Temperature

          Covid


  • Roker Marina

Risks:Wind

          Rain

          Temperature

        Covid




  • Sunderland city center

      Risks:Wind

          Rain

          Temperature

          Covid







 

 

 

 





 


Presentation:










AC4: PROFESSIONAL PRACTICE 


Timeline:










Risk assessments:



Locations:


List of potential locations:


  • Seaburn Beach

Risks:Wind

          Rain

          Temperature

         Covid


  • Roker Beach

Risks:Wind

          Rain

          Temperature

          Covid


  • Roker Marina

Risks:Wind

          Rain

          Temperature

        Covid




  • Sunderland city center

      Risks:Wind

          Rain

          Temperature

          Covid



Proposal:










AC3: TECHNICAL SKILL 


Test Footage:  




Documentary: 




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